| Version 29 | |||
| #233 | Other | Included changes to the rest of the Half-Life 2 campaign maps (EDT files) | By VOSK on 5/08/2011 |
| #232 | Code | Added Main Menu music and removed start-up videos | By VOSK on 20/07/2011 |
| #231 | Code | Fixed bug where vehicles spawned by a vehicle spawn would teleport to the spawn location during an end game (players die) | By VOSK on 20/07/2011 |
| #230 | Code | Changes to the respawn time and tweaks to how the game decides the map should reset | By VOSK on 20/07/2011 |
| #229 | Code | Added mp_deathtime to control how long a player will watch their body before going into spectator mode | By VOSK on 20/07/2011 |
| #228 | Code | Removed the 'stuck' command by default for now; added server variable sv_allow_stuck 0/1 | By VOSK on 20/07/2011 |
| #227 | Code | Minor tweaks to driveable vehicles; only driver can influence vehicle movement | By VOSK on 20/07/2011 |
| #226 | Code | Applied changes to info_vehicle_spawn entity; tweaks and changed MoveSpawn input | By VOSK on 20/07/2011 |
| #225 | Code | Fixed bug where trigger_coop entity does not update/fire outputs if player dies outside of the trigger | By VOSK on 20/07/2011 |
| #224 | Code | Fixed RPG lasers being white | By VOSK on 20/07/2011 |
| Version 28 | |||
| #223 | Code | Updated the campaign maps from Trainstation to Coast maps | By VOSK on 10/07/2011 |
| #222 | Code | Fixed problematic bug where vital NPC (Alyx, Barney, ...) or use of a player_loadsaved entity would crash the server | By VOSK on 10/07/2011 |
| #221 | Code | Added ability for players to drop health kits from their health pool; however they cannot be used to heal oneself | By VOSK on 4/07/2011 |
| #220 | Code | Donors can now play as special characters in game | By VOSK on 2/07/2011 |
| #219 | Code | Fixed bug where Combine Ball fired from one player could kill a player driving a vehicle | By VOSK on 15/06/2011 |
| #218 | Code | Fixed bug where item_ammo_drop would crash the game when picked up through transition | By VOSK on 15/06/2011 |
| #217 | Code | Fixed issues with player vehicle animations (especially crane and prisoner pod vehicles, also including minor tweaks to jeep and airboat) | By VOSK on 12/06/2011 |
| #216 | Code | Fixed bug where some files were unintentionally being loaded from base games overriding Synergy files (skill settings, backgrounds, key bindings, ...) | By VOSK on 12/06/2011 |
| #215 | Code | Updated the Create Server Dialog window; added multiple tabs and included more options | By VOSK on 10/06/2011 |
| #214 | Code | Fixed bug where players could toss a grenades/projectiles, disconnect and kill teammates | By VOSK on 9/06/2011 |
| #213 | Code | Fixed bug where players could constantly use the USE key to climb props | By VOSK on 9/06/2011 |
| #212 | Code | Change() input added to hud_timer entity, so the timer can be adjusted (up and down) | By VOSK on 9/06/2011 |
| #211 | Code | Fixed bug where only players could damage multiplayer vehicles (prop_vehicle_mp) | By VOSK on 9/06/2011 |
| #210 | Code | Deagle recoil (from side-to-side) reduced | By VOSK on 9/06/2011 |
| #209 | Code | Donor Feature Effect Color now affects the RPG laser color | By VOSK on 8/06/2011 |
| Version 27 | |||
| #208 | Other | Added updated EDT files for some Half-Life 2 maps (thanks to PYROdude for doing them up) | By VOSK on 1/06/2011 |
| #207 | Code | Added some new code changes in preparation for new donor features coming in the future | By VOSK on 1/06/2011 |
| #206 | Other | Updated the Steam Game Icon graphics | By VOSK on 1/06/2011 |
| #205 | Code | Fixed some physics issues with prop_vehicle_jeep not being able to flip over (delete | By VOSK on 30/05/2011 |
| #204 | Code | Amount of health given when healing another player increased from 5 to 10 health points | By VOSK on 19/05/2011 |
| #203 | Code | Speed of player healing ability has been increased from 0.4 to 0.25 seconds | By VOSK on 19/05/2011 |
| #202 | Other | Fixed players not actually being seated correctly in vehicles | By VOSK on 19/05/2011 |
| #201 | Other | Removed the "jeep_test.txt" file from "scripts/vehicles" to correct some issues with the Buggy | By VOSK on 19/05/2011 |
| #200 | Code | Returned some old textures from an older version of Synergy ("quality" and "sandland" material folders) | By VOSK on 19/05/2011 |
| #199 | Code | Added weapon Desert Eagle (give this weapon a try, see how you like it) | By VOSK on 19/05/2011 |
| #198 | Code | Fixed donor status/features not working on all dedicated servers | By VOSK on 19/05/2011 |
| #197 | Code | Changes to the Vote System and HUD (minor code and graphical issues) | By VOSK on 19/05/2011 |