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Development
Version 29
#233 Other Included changes to the rest of the Half-Life 2 campaign maps (EDT files) By VOSK
on 5/08/2011
#232 Code Added Main Menu music and removed start-up videos By VOSK
on 20/07/2011
#231 Code Fixed bug where vehicles spawned by a vehicle spawn would teleport to the spawn location during an end game (players die) By VOSK
on 20/07/2011
#230 Code Changes to the respawn time and tweaks to how the game decides the map should reset By VOSK
on 20/07/2011
#229 Code Added mp_deathtime to control how long a player will watch their body before going into spectator mode By VOSK
on 20/07/2011
#228 Code Removed the 'stuck' command by default for now; added server variable sv_allow_stuck 0/1 By VOSK
on 20/07/2011
#227 Code Minor tweaks to driveable vehicles; only driver can influence vehicle movement By VOSK
on 20/07/2011
#226 Code Applied changes to info_vehicle_spawn entity; tweaks and changed MoveSpawn input By VOSK
on 20/07/2011
#225 Code Fixed bug where trigger_coop entity does not update/fire outputs if player dies outside of the trigger By VOSK
on 20/07/2011
#224 Code Fixed RPG lasers being white By VOSK
on 20/07/2011