| Version 29 | |||
| #233 | Other | Included changes to the rest of the Half-Life 2 campaign maps (EDT files) | By VOSK on 5/08/2011 |
| #232 | Code | Added Main Menu music and removed start-up videos | By VOSK on 20/07/2011 |
| #231 | Code | Fixed bug where vehicles spawned by a vehicle spawn would teleport to the spawn location during an end game (players die) | By VOSK on 20/07/2011 |
| #230 | Code | Changes to the respawn time and tweaks to how the game decides the map should reset | By VOSK on 20/07/2011 |
| #229 | Code | Added mp_deathtime to control how long a player will watch their body before going into spectator mode | By VOSK on 20/07/2011 |
| #228 | Code | Removed the 'stuck' command by default for now; added server variable sv_allow_stuck 0/1 | By VOSK on 20/07/2011 |
| #227 | Code | Minor tweaks to driveable vehicles; only driver can influence vehicle movement | By VOSK on 20/07/2011 |
| #226 | Code | Applied changes to info_vehicle_spawn entity; tweaks and changed MoveSpawn input | By VOSK on 20/07/2011 |
| #225 | Code | Fixed bug where trigger_coop entity does not update/fire outputs if player dies outside of the trigger | By VOSK on 20/07/2011 |
| #224 | Code | Fixed RPG lasers being white | By VOSK on 20/07/2011 |